Entry tags:
MOD EVENT: 001

MOD EVENT 001
NAVIGATION
⩕ THE BREAK (part two)
The last few days have been tense in a way that isn’t easy to describe. With the strange appearance of Elia and her cryptic message and the strange hungry pit growing ever larger, it seems that everything is holding its breath waiting for the storm to break.
And it comes.
You’ll be jerked awake by a thunderous noise like nothing you have ever heard before. It starts out as a low rumble within the ground and suddenly erupts into an ear piercing screeching. Your whole world rocks side ways and your vision blurs wildly until the world is just splotches of colour. When you’ve finally recovered there’s white spots flecking your vision and you’ll notice that the "Chasm" has final broke open.
The building is now cracked and in large concrete pieces. The other side of the room is now about six feet away. You may be able to jump but it’s risky. Especially considering that there is wide pits going so deep into the ground that there is no end in sight.
And whatever was in there is now out. There’s a a pressure in the air and a sickly feeling clinging to your skin.
But most miraculously the sides of the prison are split open and there is a view. You can see the outside from here, but it will be a challenge to get out.
Better find each other and make a plan.
⩕ GET OUT (exploration)
A few things were dislodged in the break. Items that could potentially be helpful in escaping. Perhaps using one or more will clear a path to what appears to be freedom.
The yellow message stays the same, however the smiley is scratched out.
The door with the intercom is sitting on a precarious free standing piece of broken building. It looks considerably more traitorous than all the other places.
CAFETERIA
- A 5 foot hollow pipe
- Crushed table legs
- A spoodle
CABINET ROOM
- Reddish liquid from pipe
BATHROOM
- Electrical wiring (some still sparking)
CLOSET
- Rubber gloves
- An empty syringe
⩕ Q
While you're looking for the items that will surely help your escape, you will get that distinct feeling that you're being watched. That something is not right in the air. The hairs on your arms start to stand up and then you hear It.
Q is lurking and it is radiating a rabid malice. It is a seven foot creature with a sewn on pig's head, it is quite clearly has no higher thought than seek and destroy.
It will track and hunt and if it catches you, It has all sorts of techniques to exterminate. It seems to favour crushing bones and ripping limbs and will do so with glee.
It might be wiser to learn how to hide from It than a confrontation.
⩕ You do not need to obtain mod permission to fight or damage Q through traditional means, as It will regenerate within a half hour and begins Its chase once again.
⩕ Accessing the different rooms will now be a bit of a challenge but possible with help from each other. You are free to assume which area your character is starting from.
⩕ This mod event will run until the 30th.